Battleship 2025 ScheduleBefore June 21: Battleship 2024 tag claims
If you were on Team Tunnel or Team Crystal, you can claim a tag. If you were on Team Mermaid or Team Volcano and you completed two or more treats during the anon period, you can claim a tag. If you guessed a board 2 rule correctly, as verified by the Spreadsheet Fairy, you can claim a tag. If you made two or more gifts for giftless/treatless people, as verified when your work was accepted into your team's collection, you can claim a tag. These claims stack! Please claim your tags
here.
June 21–25: Tag suggestions
June 23–July 9: Fandom/ship nominations
June 30–July 9: Sign-ups (may close early if we hit our sign-up cap)
No later than July 11: Team assignments
July 12: Game begins
As is traditional, the mods will attempt to keep the game going for three weeks, and the players will probably manage to finish it within two and a half.
During sign-ups, there may be a "paddling pool" mini-game to introduce new players to the joys of Battleship. If we do this, it will wrap up before July 11 so there are no distractions from the main game.
Battleship Mods Wanted!The 2025 Battleship mod team consists of team captains gaialux, lailah_tov, Leaf/Tavina, and Soulstoned; spreadsheet wizards Firebird/Asymptotical and Eirvyan; and... maybe you!
We're looking for additional mods to help us put on the best possible game. These roles are
neutral; mods other than team captains will not be on teams or play the game. However, you can still put in requests, get gifts, and make treats that don't count toward team progress.
What we need:
1) At least one art mod. Before the game, help us improve our art scoring system. (Last year's system is described under "Playing the Game: Scoring" in
the 2024 rules.) During the game, make authoritative calls about how to score artworks. You don't need to be an artist, but experience with a system of quantifying art in some way (like scoring it for another game or defining different commission tiers) would be very helpful.
2) At least two spreadsheet fairies. Before the game, help to improve our existing team and mod spreadsheets. During the game, check works, call shots, and help troubleshoot spreadsheet issues. Our sheets primarily run on array formulas. You don't need to be a spreadsheet genius, but a fair amount of experience with Google Sheets would be very helpful.
3) At least one puzzle maker. Before the game, help to design puzzles that the teams will be trying to solve. Past puzzles include classic Battleship, Minesweeper, and other variations on the theme of targeting grid squares to find what's hidden underneath. Puzzles must be solvable through team effort and team strategy, not something that one person can solve independently, and must be fair but not identical from one team to the next. It's a fun challenge!
All mods will also help handle Discord moderation (usually minor). We would especially love to bring on at least one mod who's in a GMT+0 to GMT+5 time zone. Mods will ideally be able to put in at least a couple of hours of active modding a day during the game (July 12 to early August) at a relatively consistent time.
Please email battleshipexchange@gmail.com if you're interested. Let us know your availability before and during the game, and your relevant experience. We'll get back to you by June 2nd. Thank you for helping us run one of the best events in fandom!